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An integral member of a teamfight, Disruptors do their best to keep their enemies from moving freely throughout a battle. They specialize in massive AoE spells and crowd control to achieve this. They may not instantly kill a single enemy as a primary carry would, but the damage they do to an entire team is second to none if left untouched. While a support is made to enable their own team, the disruptor does the opposite to the enemy team.

Strengths & Weaknesses[]

Strengths:

  • Possibly the most presence in a teamfight: the enemy team usually has to maneuver around their devastating spells well.
  • If left alone, most disruptors can absolutely destroy the enemy team singlehandedly
  • Lots of game-changing, large-scale abilities that assist in zone control

Weaknesses:

  • Many of their kits are low-range, or require you to be stand still
  • Utilizing the full extent of their kit requires great spell placement
  • Large-scale abilities also come with long cooldowns, so missing them or having them instantly cancelled will greatly reduce a disruptor's teamfight prowess

List of Disruptors[]

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