An integral member of a teamfight, Disruptors do their best to keep their enemies from moving freely throughout a battle. They specialize in massive AoE spells and crowd control to achieve this. They may not instantly kill a single enemy as a primary carry would, but the damage they do to an entire team is second to none if left untouched. While a support is made to enable their own team, the disruptor does the opposite to the enemy team.
Strengths & Weaknesses[]
Strengths:
- Possibly the most presence in a teamfight: the enemy team usually has to maneuver around their devastating spells well.
- If left alone, most disruptors can absolutely destroy the enemy team singlehandedly
- Lots of game-changing, large-scale abilities that assist in zone control
Weaknesses:
- Many of their kits are low-range, or require you to be stand still
- Utilizing the full extent of their kit requires great spell placement
- Large-scale abilities also come with long cooldowns, so missing them or having them instantly cancelled will greatly reduce a disruptor's teamfight prowess
List of Disruptors[]
- Gotenks
- Future Trunks
- Piccolo
- Tien
- Hercule
- Beerus
- Super Android 13
- Babidi & Majin Buu
- Bebi
- Metal Cooler
- Future Androids & Super 17
- Janemba
- Madara Uchiha