Hercule

Hercule is a hero in DBZ Tribute representing the Z-Fighters.

Pros & Cons
Pros: Cons:

Skills
!Skill Name ! !Description !Details !Levels !Cooldown + 100 damage + 100 damage Present Bombs last 120 seconds + 100 damage Has a 1 second cast delay.
 * -|Hercule={| class="article-table"
 * style="width: 120px;" |(Q) Satan Punch
 * SatanPunch.jpg
 * Hercule punches the target.
 * style="width: 168px; text-align:center;" |(STR * Skill Level)
 * style="width: 168px; text-align:center;" |(STR * Skill Level)
 * style="width: 30px; text-align:center;" |9 levels
 * style="width: 64px; text-align:center;" |2.5 - 4.5 seconds
 * (W) Dynamite Kick
 * DynamiteKick.jpg
 * Hercule kicks the target.
 * style="text-align:center;" |(AGI * Skill Level * 2)
 * style="text-align:center;" |(AGI * Skill Level * 2)
 * style="text-align:center;" |7 levels
 * style="text-align:center;" |4.5 - 8.5 seconds
 * (E) Present Bomb
 * PresentBomb.jpg
 * Hercule leaves a bomb on the ground disguised as an item. Any enemy that picks it up will set off the bomb and take damage.
 * Hercule leaves a bomb on the ground disguised as an item. Any enemy that picks it up will set off the bomb and take damage.
 * style="text-align:center;" |(INT * Skill Level * 2)
 * style="text-align:center;" |9 levels
 * style="text-align:center;" |8 seconds
 * (D) Detonate
 * BTNSelfDestructOff.png
 * Hercule: Hercule detonates all present bombs.
 * Hercule: Hercule detonates all present bombs.

Present Bomb (unit): Hercule detonates this present bomb. Does not have any delay.
 * Hercule: All present bombs will be detonated.

Present Bomb (unit): The present bomb targeted will be detonated.
 * style="text-align:center;" |1 level
 * style="text-align:center;" |0 seconds
 * (F) Hercule's Fighting Style
 * HerculeFightingStyle.jpg
 * Hercule is unlikely to land a critical strike, but he is very good at avoiding incoming attacks.
 * Hercule is unlikely to land a critical strike, but he is very good at avoiding incoming attacks.

Fighting Style: Increases stats by +5 per level 5% - 19% Critical Strike Chance

1.3x - 3.4x Critical Strike Damage

20% - 48% Evasion !Skill Name ! !Description !Details !Levels !Cooldown +10% movement speed + 100 damage + 100 damage Present Bombs last 120 seconds + 100 damage Has a 1 second cast delay.
 * style="text-align:center;" |15 levels
 * style="text-align:center;" |Passive
 * }
 * -|Super Satan={| class="article-table"
 * style="width: 120px;" |Super Satan
 * SuperSatan.jpg
 * Against the God of Destruction Beebus, Hercule was powerless... until he achieved a state beyond a man, becoming Super Satan.
 * style="width: 168px;" |+0.66% HP regeneration per second
 * style="width: 168px;" |+0.66% HP regeneration per second
 * style="width: 30px; text-align:center;" |Hidden Passive
 * style="width: 64px; text-align:center;" |Hidden Passive
 * (Q) Super Satan Punch
 * SatanPunch.jpg
 * Hercule punches the target.
 * style="text-align:center;" |(STR * 9)
 * style="text-align:center;" |(STR * 9)
 * style="text-align:center;" |1 level
 * style="text-align:center;" |4.5 seconds
 * (W) Super Dynamite Kick
 * DynamiteKick.jpg
 * Hercule kicks the target.
 * style="text-align:center;" |(AGI * 11)
 * style="text-align:center;" |(AGI * 11)
 * style="text-align:center;" |1 level
 * style="text-align:center;" |4 seconds
 * (E) Present Bomb
 * PresentBomb.jpg
 * Hercule leaves a bomb on the ground disguised as an item. Any enemy that picks it up will set off the bomb and take damage.
 * Hercule leaves a bomb on the ground disguised as an item. Any enemy that picks it up will set off the bomb and take damage.
 * style="text-align:center;" |(INT * Skill Level * 2)
 * style="text-align:center;" |9 levels
 * style="text-align:center;" |8 seconds
 * (D) Detonate
 * BTNSelfDestructOff.png
 * Hercule: Hercule detonates all present bombs.
 * Hercule: Hercule detonates all present bombs.

Present Bomb (unit): Hercule detonates this present bomb. Does not have any delay.
 * Hercule: All present bombs will be detonated.

Present Bomb (unit): The present bomb targeted will be detonated.
 * style="text-align:center;" |1 level
 * style="text-align:center;" |0 seconds
 * (F) Hercule's Fighting Style
 * HerculeFightingStyle.jpg
 * Hercule is unlikely to land a critical strike, but he is very good at avoiding incoming attacks.
 * Hercule is unlikely to land a critical strike, but he is very good at avoiding incoming attacks.

Fighting Style: Increases stats by +5 per level 5% - 19% Critical Strike Chance

1.3x - 3.4x Critical Strike Damage

20% - 48% Evasion
 * style="text-align:center;" |15 levels
 * style="text-align:center;" |Passive
 * }