Secondary Carry

Secondary Carries are heroes that will be able to deal consistent damage much like the Primary Carry. However, they usually have some limiter than makes them slightly weaker than a primary carry: this may be a lack of significant burst, lack of sustained damage, or low multipliers.

On the plus side, they usually have the bonus of having utility, or they just don’t need as much resources to deal great damage. A secondary carry can easily fulfill the role as a primary carry if need be, but they may need to put in more work than a primary carry would have to.

Strengths & Weaknesses
Strengths: Weaknesses:
 * Strong damage output
 * Doesn't require babysitting or spoonfeeding to be useful
 * Usually very powerful early game and mid game
 * Late game requires extra work to be as useful as a primary carry
 * This can be landing key spells like Destructo Disk, or staying alive as long as possible to take advantage of low cooldowns


 * Usually limited late game by weak multipliers or low burst

List of Secondary Carries

 * Gohan
 * Gotenks
 * Future Trunks
 * Krillin
 * Bebi
 * Cooler
 * Turles
 * Super 17
 * Janemba
 * Frieza